South
Jakarta — Improving Numeracy Literacy Competency of SPS Teachers through
the Media Board Game Workshop. This research was conducted by Sri Watini,
Rahmah Ayuningtyas, Puji Widyaningrum, and Meily Tri Rahmadani from Panca Sakti
University Bekasi in a scientific article published in the Formosa Community
Service Journal (JPMF) in early 2026.
Research
conducted by Sri Watini, Rahmah Ayuningtyas, Puji Widyaningrum, and Meily Tri
Rahmadan revealed that the practice-based workshop approach and educational
games are able to improve teachers' understanding of numeracy literacy while
changing learning practices in the classroom.
Numeracy
literacy is not just about counting
This research
highlights that numeracy literacy at the PAUD level is still often understood
narrowly as reading, writing, and arithmetic activities through children's
worksheets (LKA). In fact, the concept of numeracy literacy includes the
ability to understand symbols, numbers, patterns, and the context of daily life
through the experience of play and social interaction.
In many SPS units, limited resources and training make teachers tend to use conventional methods. Children seem to be busy doing tasks, but are not always actively involved in the thought process. This condition prompted the research team to present a workshop that emphasized game-based learning as an alternative approach
Participatory
workshops: from theory to hands-on practice
The workshop
was held for about one month with a participatory mentoring approach. Teachers
not only receive material, but also design, test, and reflect on learning media
directly.
The stages of
the activity include:
- Initial assessment to determine teachers'
understanding of numeracy literacy.
- Strengthening the concept of play-based numeracy
literacy.
- The practice of designing board games according to
the learning theme.
- Trial in their respective classes.
- Evaluation and reflection together.
This method
provides space for teachers to experiment and learn from real experiences,
rather than just accepting theories.
Significant
improvement in teacher competence
The results of
the evaluation show quite a striking change. The average score of the teacher's
pre-test was at 48.3, indicating that the initial competency was in the medium
to low category. After the workshop and classroom implementation, the average
post-test score increased to 86.7.
Three main
improvements noticed:
- Teachers better understand the concept of play-based
numeracy literacy.
- Teachers are able to design board games according to
learning objectives.
- Teachers can distinguish drilling activities from
meaningful learning.
Thematic
board games are born from the creativity of teachers
One of the
interesting results of this workshop is the emergence of various board games
made directly by teachers using simple materials.
Some examples
of media produced:
- "Mini Market", a buying and selling
simulation game that trains the introduction of numbers and the concept of
numbers.
- "Explore Numbers", a dice-based game
with a numeracy challenge at every step.
- "House of Colors and Shapes", a game
matches colors, shapes, and the number of objects.
Teachers
realize that interesting media doesn't have to be expensive; Creativity and
local context are key.
Children are
more active and learning is more meaningful
The teacher's
reflection shows that the use of board games makes children more enthusiastic,
actively discussing, and involved in learning. Children who were previously
passive when using LKA became more focused when learning through games.
In addition to
increasing learning motivation, board games also help teachers observe
children's natural abilities through social interaction and decision-making
during play. Sri Watini and her team emphasized that this change is not just
about new media, but a paradigm shift from task-based learning to a lively
learning experience.
Implementation
challenges in the field
Despite the
positive results, several challenges still arise, including:
- Limited training time.
- The old habit of teachers who still rely on worksheets.
- Lack of confidence in designing media.
However, group discussions and collaborative work help teachers overcome these barriers. Many participants even plan to develop new board game variations independently.
Implications
for the world of education
These findings
provide an important message for the development of early childhood education
in Indonesia. Contextual, practical, and real-experience teacher training has
proven to be more effective than theoretical training alone.
Some of the key
implications the researchers raise:
- Integration of game-based learning to improve
numeracy literacy.
- Strengthening the teacher's learning community as a
space to share good practices.
- Continuous assistance so that changes in teaching
practices can be sustained.
Author
profile
• Sri Watini
– Panca Sakti University Bekasi.
• Rahmah
Ayuningtyas. – Panca Sakti University Bekasi.
• Puji
Widyaningrum– Panca Sakti University Bekasi
• Meily Tri
Rahmadani– Panca Sakti University Bekasi.
Research
source
Watini, S., Ayuningtyas,
R., Widyaningrum, P., & Rahmadani, M. T. (2026). Improving Numeracy
Literacy Competency of SPS Teachers through the Media Board Game Workshop.
Journal of
Community Service of Formosa (JPMF), Vol. 5 No. 1, pp. 45–56.DOI: https://doi.org/10.55927/jpmf.v5i1.119
Official URL: https://ntlformosapublisher.org/index.php/jpmf
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