Blooket Platform Significantly Boosts Learning Motivation Among Elementary School Students

Illustration by Ai



The game-based learning platform Blooket has been shown to significantly improve learning motivation among fourth-grade students studying Islamic Religious Education and Character Education at UPTD SDN 4 Maroangin, Sidenreng Rappang Regency, South Sulawesi. The finding comes from a study conducted by Lukman, Ainun Najib Alfatih, and Hildayanti from Makassar State University (Universitas Negeri Makassar/UNM) and published in 2026 in the International Journal of Applied and Advanced Multidisciplinary Research (IJAAMR). The researchers found that Blooket, as a digital learning medium, produced a stronger positive impact on student motivation than conventional classroom methods.

The rapid growth of digital technology has transformed education, particularly the way teachers deliver lessons and engage students. Modern education increasingly emphasizes interactive, student-centered learning experiences that encourage participation, creativity, and collaboration. Despite these developments, many elementary classrooms still rely heavily on lectures and textbooks, often resulting in monotonous learning environments that fail to capture students’ interest.

This challenge was also observed at UPTD SDN 4 Maroangin. According to classroom observations and interviews conducted by the research team, Islamic Religious Education and Character Education classes were largely dependent on traditional teaching approaches, with limited use of digital learning tools. As a result, students were often reluctant to ask questions, participate in discussions, or engage actively during lessons.

The researchers emphasized that learning motivation is one of the most important factors influencing student success. Highly motivated students tend to be more active, persistent, and enthusiastic throughout the learning process. In contrast, low motivation often leads to reduced participation and weaker academic performance. In Islamic Religious Education and Character Education, motivation also plays a critical role in strengthening students’ moral values, character development, and spiritual understanding.

To address this issue, the research team introduced Blooket, a game-based learning platform that allows teachers to deliver quizzes and learning activities through various interactive game modes. The platform includes gamification features such as leaderboards, point systems, rewards, virtual characters known as “Blooks,” and instant feedback mechanisms. These features are designed to make learning more engaging and enjoyable while encouraging active participation from students.

The study was conducted between April and May 2026 and involved 38 fourth-grade students. The participants were divided into two groups. Nineteen students were assigned to the experimental group, which used Blooket during instruction, while the remaining nineteen students formed the control group and learned through group worksheets and conventional assessments. Importantly, both groups were taught using the Student Teams Achievement Division (STAD) cooperative learning model, ensuring that differences in outcomes could be attributed primarily to the learning media rather than instructional methods.

Student motivation was measured through questionnaires administered before and after the learning intervention. The results revealed that motivation increased in both groups, but the improvement was substantially greater among students who used Blooket.

Key findings from the study include:

  • The experimental group’s average motivation score increased from 40.84 to 87.58.
  • The control group’s average motivation score increased from 41.16 to 79.11.
  • Students using Blooket recorded a 46.74-point increase in motivation.
  • Students in the control group showed a 37.95-point increase.

Further statistical analysis confirmed the significance of these results. The study produced a significance value of 0.023, which is below the accepted threshold of 0.05. This indicates that the use of Blooket had a statistically significant positive effect on students’ learning motivation. Students who learned through Blooket demonstrated higher motivation levels than those who participated in conventional learning activities.

According to Hildayanti and her colleagues from Makassar State University, the improvement can largely be explained by the gamification elements embedded in the platform. Features such as points, rewards, rankings, and instant feedback create a learning environment that is both challenging and rewarding. Students become more engaged because their progress is visible and recognized throughout the learning process.

The researchers also noted that well-designed digital learning media can provide a more stimulating educational experience than conventional methods. When students enjoy the learning process and feel actively involved, they are more likely to remain focused, build confidence, and develop a stronger desire to achieve academic success.

The findings carry important implications for elementary education in Indonesia. Teachers, particularly those teaching Islamic Religious Education and Character Education, may consider incorporating Blooket into their instructional practices as a way to enhance student motivation and classroom participation. The platform aligns well with the learning preferences of today’s digitally connected students, who are accustomed to interactive technology and game-based experiences.

The study also highlights the importance of institutional support. Schools can strengthen digital learning initiatives by providing adequate technological infrastructure and professional development opportunities that help teachers effectively integrate innovative educational technologies into classroom instruction.

Overall, the researchers concluded that Blooket is more than just a digital quiz tool. It is an effective learning medium capable of significantly increasing student motivation at the elementary school level. Future studies may explore its impact on other subjects, educational levels, and learning outcomes to further understand its potential in supporting innovative teaching practices.

Author Profiles

Lukman is a researcher from Makassar State University whose work focuses on elementary education, educational technology, and Islamic Religious Education.

Ainun Najib Alfatih is an academic at Makassar State University specializing in innovative teaching methods, elementary education, and technology-enhanced learning media.

Hildayanti is a lecturer and researcher at Makassar State University with expertise in digital learning, elementary education, and student motivation. She served as the corresponding author of the study.

Research Source

Article Title: The Effect of the Blooket Platform on Fourth-Grade Students' Learning Motivation in Islamic Religious Education and Character Education at UPTD SDN 4 Maroangin
Authors: Lukman, Ainun Najib Alfatih, Hildayanti
Affiliation: Makassar State University (Universitas Negeri Makassar)
Journal: International Journal of Applied and Advanced Multidisciplinary Research (IJAAMR), Volume 4, Issue 7, 2026, Pages 635–646
DOI: https://doi.org/10.59890/ijaamr.v4i7.270


Posting Komentar

0 Komentar